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・ Shadow of a Woman
・ Shadow of Angels
・ Shadow of Chinatown
・ Shadow of Doctor Syn
・ Shadow of Doubt (1935 film)
・ Shadow of Doubt (1998 film)
・ Shadow of Doubt (album)
・ Shadow of Egypt
・ Shadow of Evil
・ Shadow of Fear
・ Shadow of Heroes
・ Shadow of Leaves
・ Shadow of Memories
・ Shadow of My Brother
・ Shadow of Night
Shadow of Rome
・ Shadow of Suribachi
・ Shadow of the Beast
・ Shadow of the Beast (upcoming video game)
・ Shadow of the Boomerang
・ Shadow of the Castles
・ Shadow of the Cloak
・ Shadow of the Cobra
・ Shadow of the Colossus
・ Shadow of the Comet
・ Shadow of the Day
・ Shadow of the Demon Lord
・ Shadow of the Dragon
・ Shadow of the Eagle
・ Shadow of the Eagle (2005 film)


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Shadow of Rome : ウィキペディア英語版
Shadow of Rome

| genre = Action, hack and slash, stealth
| modes = Single-player
}}
is a hybrid hack and slash/stealth video game, with elements of vehicular combat, developed and published by Capcom for the PlayStation 2. The game was released in Europe and North America in February, and in Japan in March.
The plot is a fictionalized version of the assassination of Julius Caesar, focusing on two characters, Agrippa, a soldier whose father is accused of murdering Caesar, and who is forced to fight in the gladiatorial arenas, and Octavianus, who sets about proving Agrippa's father's innocence.
The game received mixed reviews. Originally conceived as the first part of a franchise aimed at a specifically western audience, the sequel was in the early stages of development when the first game was released. However, due to poor sales, particularly in North America, executive producer Keiji Inafune decided to scrap the franchise, and ''Shadow of Rome 2'' ultimately became ''Dead Rising''.
==Gameplay==
''Shadow of Rome'' is a hack and slash/stealth game played from a third-person perspective. The hack and slash parts of the game involve close quarters combat with weapons, and vehicular combat elements in the form of chariot racing. The stealth portions of the game involve basic stealth gameplay and some rudimentary puzzle-solving.
During combat, the player character is Agrippa, who can use various gladiatorial weapons such as swords, scimitars, maces, spears, bows, slingshots and flails. If Agrippa has severed the arm of an enemy, he can pick it up and also use it as a weapon. However, weapons can only be used for a certain amount of time before they break. During combat, a meter indicates the remaining vitality of Agrippa's weapon(s) and helmet (if he has one equipped). Agrippa can attack with his main weapon, his sub-weapon or shield, or with a two-handed weapon. The player can lock on to enemies to make Agrippa target them. Agrippa can also throw weapons at his enemies, and can fight with his fists, using strong and soft punches as well as shoulder tackles. If timed correctly, Agrippa can also steal weapons from his enemies, or knock their weapons out of their hands using a shoulder tackle. He can also attack from the ground by flinging sand into an approaching enemy's face, and he can attack downed enemies by stomping on them or stabbing them.〔 If Agrippa stands behind a groggy enemy he can perform a suplex on them.
An important aspect of the combat gameplay are "SALVO points." Salvos are specific actions or combinations of actions which excite the crowd. When Agrippa performs a salvo action, he is awarded salvo points, which fill up the salvo bar. If Agrippa calls for the attention of the crowd when the bar is full, the audience will throw him rare and powerful weapons. If he calls for their attention when it is not full, they will throw normal weapons, shields, food, or often, nothing at all. At the end of each arena battle, Agrippa will be given a ranking based on the total amount of salvo points he achieved in that battle.
The other component of Agrippa's sections in the game involves chariot racing. In this mode, Agrippa must race against other chariots, and can win by either crossing the finish line first, or eliminating all of his opponents, either by killing them or destroying their chariots. Agrippa can whip his horses to give a speed boost, but doing do drains the horses stamina gauge. When it is empty, the horses can only run at normal speed, until the gauge begins to fill up again. Agrippa can eliminate opponents by driving alongside their chariots and attacking them or by forcing their chariots into obstacles. Longer weapons can be found on the track itself, carried by slaves.
In Octavianus' stealth levels, the player must use stealth to navigate various locations in Rome. Octavianus cannot kill enemies, he can only knock them out by hitting them from behind with objects such as vases, choking them with ropes or placing banana peels in front of them.〔 Once he has done so, he often has to drag their body into hiding to make sure other enemies don't find it. Other ways to avoid enemies are by hiding in large pots, or by stealing clothes and impersonating guards or other people.〔 During these levels, there is an alert gauge which appears when Octavianus is spotted by an enemy. The gauge gradually empties over time if he is out of sight, and once it is completely empty, enemies stop looking for him.〔 Octavianus can also distract enemies by throwing items such as stones and by whistling. Even if Octavianus is disguised, enemies can become suspicious of him if he does anything unusual, such as running, standing still for no reason, or trying to open locked doors. Often, enemies will stop him and question him. The player will be presented with a series of choices to try to assuage the guards' suspicions. If the player picks the wrong answer, Octavianus' disguise will fail, and he will be killed. Octavianus is also able to listen to conversations in locked rooms by peeking through keyholes. During levels where he must follow someone, he has a "Tail Gauge." When the person he is following is out of his sight, the gauge starts to empty, and when it is fully depleted he is adjudged to have lost the person he was tailing and the game is over.〔

抄文引用元・出典: フリー百科事典『 ウィキペディア(Wikipedia)
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